Credit Hours: (3) Description: Characteristics of graphics I/O devices; 2D/3D transformation including scaling, translation and rotation; graphics pipeline; data structures for graphics; geometry representation; OpenGL programming; vertex processing; lighting and shading; rasterization including line and polygon drawing; ray casting; ray tracing; computer graphics in games; visualization. PREREQUISITE:COMP 3150 and MATH 3242, or permission of instructor.